2019 Teachers’ Open Day

Monday, October 7th, from 04:30 pm to 07:00 pm. To investigate new approaches and methods and get to know the world of STEAM education, creative workshops, dance and inclusion best practices in the 21st-century school. Admission is free.
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(Italiano) MADE IN EXPLORA. Tecniche e strumenti per costruire competenze

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(Italiano) EXPLORA PER LA SCUOLA DELL’INFANZIA. Educare è curiosità, idee, creatività e condivisione

Sorry, this entry is only available in Italian.

STEAM DAY

Monday, March 18th, from 05:00 pm to 07:00 pm
A meeting for teachers, educators and amateurs of STEAM, Science, Technology, Engineering, Art, Mathematics. 

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Creative thinking in class

From Monday, December 10th, 2018, from 05:30 pm to 07:30 pm 
How to promote the development of creative thinking and inspire digital creativity with picture books.
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No App

Monday, December 3rd, 2018 from 05:30 pm to 07:30 pm 
Discovering the creative and educational potential of smartphones!  
On preview at the Open Day 2018
Free-admission workshop, booking is required

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Science and music

What harmonies unite them?
Monday, January 14th, 21st, 28th and February 4th, 11th, 2019 from 04:00 pm to 08:00 pm
find out how music can promote the development of scientific thought.
On preview at the Open Day 2018
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GARDENStoGROW

GARDENStoGROW is a project co-financed by the Erasmus+ programme of the European Union, aimed to provide ECEC teachers with an innovative teaching methodology, tools and materials for fostering inclusive attitudes and key competences acquisition from a very early stage of child development (0-6), through horticulture.

GARDENStoGROW is a project co-financed by the Erasmus+ programme of the European Union. The project aims to encourage the adoption of innovative and inclusive pedagogical practices at pre-school level, based on urban and social horticulture, in 4 European countries (Italy, Spain, the UK, Bulgaria), for the development and acquisition of basic, civic and transversal competences.

GARDENStoGROW gardens will become permanent and living “learning places” for local schools, pupils, children and families, where they can meet and learn from each other.

The project will generate 4 Intellectual Outputs:

  • IO1 GARDENStoGROW Inventory;
  • IO2 GARDENStoGROW Methodology Guidelines;
  • IO3 GARDENStoGROW Educational Materials & Training course;
  • IO4 Learning, Affordable, Inclusive and Open Gardens for Innovative ECEC practices.

Moreover, GARDENStoGROW will organise 2 training activities, in Italy and in the UK, 4 multiplier events to disseminate the project results, 4 transnational meetings and 4 management and implementation activities.

Together with Explora, GARDENStoGROW includes 10 European partners – 4 universities and research centres, 1 children’s museum, 1 foundation and 4 schools:

Project duration: 01-09-2017-29-02-2020 (30 months)

Visit the official Facebook page

GARDENStoGROW is a project co-funded by the Erasmus+ Programme of the European Union

 

Coding4All

Coding 4 all: out-of-school coding camps for girls and low-income peripheral communities empowers girls and peripheral low–income communities with the use of computer programming through out-of-school camps, where the basics of coding are taught in an innovative and informal way.

The project inspires and provides them with a basic knowledge of coding languages, promoting their interest in CS and encouraging them to choose specific university programmes and carriers in the computing fields.

The project enriches the current out-of-school camps offer from Explora and develops pilot coding camps, with the potential to be transferred to other local/regional schools, as well as to other children’s museums, in Italy and in Europe.

Project duration: January-December 2017, with summer and winter coding camps, both at Explora and in selected peripheral schools of Rome.

 

Project duration: 01/01/2017 – 31/12/2017

Support was provided by the Google K-12 Education Outreach Fund of Tides Foundation

Coding4All Explora Roma
Google Rise Awards

 

The summer coding camps is a 5-day programme that includes:

Campus Coding4All - Summer 2017
1st Day2nd Day3rd Day4th Day5th Day
  • Let’s discover how a software works and let’s try to program with no computer (computer science unplugged)
  • What we can do with computer science?
  • Intro to Scratch and to the programming interface.
  • Let’s build our first animated story
  • New features available with Scratch
  • Let’s design and develop our first video-game
  • Intro to Scratch for Arduino and to Arduino platform
  • Let’s control lights and sounds through our software
  • Let’s design and build our first invention
  • What is Web?
  • Let’s design and build our first webpage with HTML and CSS

Let’s design and develop our first app with App-Inventor 2

The winter coding camps is a 3-day programme that includes::

Campus Coding4All - Winter 2017
1st Day2nd Day3rd Day
  • Intro to Scratch! and to the programming interface
  • Let’s build our first animated story
  • New features available with Scratch
  • Let’s design and develop our first video-game
  • Let’s design and develop our first app with App-Inventor 2

 

Robotics workshops at the museum: approaches and learning evaluation

Explora offers, as part of its mission, non-formal education programmes: however, how can we measure and assess reliably the impact on learning?

This was the starting point that eventually led Explora to find a university willing to build a research project together. The search for universities interested in applying their research to the museum originated a partnership and a scholarship funded by the Museo dei Bambini SCS onlus on behalf of the Università degli Studi di Milano – Bicocca, specifically for the Robotics Laboratory for Cognitive and Social Sciences at the University of Milan – Bicocca, “Riccardo Mazza” Department of Human Sciences and Education (DISUF-UNIMIB).

The research project named Robotics Workshops at the Museum: assessing methods and learning processes originated from the desire to systematically assess the impact and the level of effectiveness of the robotics workshops – both recreational and educational – that children attend at Explora. The project is made possible by the work of the Explora team involved in educational activity, design, digital education and relationships with schools and a group of university researchers and scholars from the Bicocca University.

The project’s main goal is to carry out an assessment of the robotics workshops made available at Explora to visiting schools and families, in order to gather information about learning processes and the relationship between educational objectives and how workshops should actually be designed and carried out.

Particularly, the assessment will be carried out on the following:

– 8 Explora resources from the areas of Education, Entertainment, Relationships with schools, Digital, operating on site;

– 4 teachers and children from 4 nursery and primary school classes of the Claudio Abbado Comprehensive School in Rome

– parents and children visiting Explora at a weekend dedicated to robotics.

Data will be gathered through the following methods:

– audio-recorded and semi-structured interviews;

– video recordings.

The project spans over a 12-month period: when the research activity is completed, the University will deliver Explora a final report containing the data that can be used by both organisations in conferences, dissemination articles, science articles appearing on academic magazines related to topics on educational robotics and museum education.