Monday, February 24th, 2020, from 05:00 pm to 07:00 pm.
The meeting dedicated to teachers, trainers, and educators to discover the potential of vegetable gardens.
Admission is free, booking is required.
(Italiano) EXPLORA PER LA SCUOLA DELL’INFANZIA. Educare è curiosità, idee, creatività e condivisione
Monday, October 7th, from 04:30 pm to 07:00 pm. To investigate new approaches and methods and get to know the world of STEAM education, creative workshops, dance and inclusion best practices in the 21st-century school. Admission is free.
Monday, March 18th, from 05:00 pm to 07:00 pm
A meeting for teachers, educators and amateurs of STEAM, Science, Technology, Engineering, Art, Mathematics.
From Monday, December 10th, 2018, from 05:30 pm to 07:30 pm
How to promote the development of creative thinking and inspire digital creativity with picture books.
Coding 4 all: out-of-school coding camps for girls and low-income peripheral communities empowers girls and peripheral low–income communities with the use of computer programming through out-of-school camps, where the basics of coding are taught in an innovative and informal way.
The project inspires and provides them with a basic knowledge of coding languages, promoting their interest in CS and encouraging them to choose specific university programmes and carriers in the computing fields.
The project enriches the current out-of-school camps offer from Explora and develops pilot coding camps, with the potential to be transferred to other local/regional schools, as well as to other children’s museums, in Italy and in Europe.
Project duration: January-December 2017, with summer and winter coding camps, both at Explora and in selected peripheral schools of Rome.
Project duration: 01/01/2017 – 31/12/2017
Support was provided by the Google K-12 Education Outreach Fund of Tides Foundation
The summer coding camps is a 5-day programme that includes:
The winter coding camps is a 3-day programme that includes::
Explora offers, as part of its mission, non-formal education programmes: however, how can we measure and assess reliably the impact on learning?
This was the starting point that eventually led Explora to find a university willing to build a research project together. The search for universities interested in applying their research to the museum originated a partnership and a scholarship funded by the Museo dei Bambini SCS onlus on behalf of the Università degli Studi di Milano – Bicocca, specifically for the Robotics Laboratory for Cognitive and Social Sciences at the University of Milan – Bicocca, “Riccardo Mazza” Department of Human Sciences and Education (DISUF-UNIMIB).
The research project named Robotics Workshops at the Museum: assessing methods and learning processes originated from the desire to systematically assess the impact and the level of effectiveness of the robotics workshops – both recreational and educational – that children attend at Explora. The project is made possible by the work of the Explora team involved in educational activity, design, digital education and relationships with schools and a group of university researchers and scholars from the Bicocca University.
The project’s main goal is to carry out an assessment of the robotics workshops made available at Explora to visiting schools and families, in order to gather information about learning processes and the relationship between educational objectives and how workshops should actually be designed and carried out.
Particularly, the assessment will be carried out on the following:
– 8 Explora resources from the areas of Education, Entertainment, Relationships with schools, Digital, operating on site;
– 4 teachers and children from 4 nursery and primary school classes of the Claudio Abbado Comprehensive School in Rome
– parents and children visiting Explora at a weekend dedicated to robotics.
Data will be gathered through the following methods:
– audio-recorded and semi-structured interviews;
– video recordings.
The project spans over a 12-month period: when the research activity is completed, the University will deliver Explora a final report containing the data that can be used by both organisations in conferences, dissemination articles, science articles appearing on academic magazines related to topics on educational robotics and museum education.